"Grinding Gear Games" announced the balance of the game "Path to Exile: Harvest", including two-handed weapons, battles and POE Currency and slow attacks.
"In
"Path of Exile: Harvest", we focused most of the balance on branding,
warfare, and two-handed weapons. As Delirium became the core, we also
used the opportunity to balance the clustered jewelry and its place in
the jewelry They wrote that we have been working hard to improve the
slower two-handed weapons by improving these investment options across
the board."
Two-handed weapons are gaining popularity and
regaining the top position of the power meter, while retaining the risk
of using weapons in the path of exile. The slow and heavy blow will now
cause enough damage to stun the most powerful boss, regardless of the
stun mechanism.
The entire two-handed melee arsenal of Path of
Exile has been re-adjusted to provide ideal base damage for almost any
type of player. In addition, most weapon types have implicit mods for
specific mechanisms.
These changes are in addition to the passive
skill tree, which provides power and practicality, such as Tribal Fury
or increased total health recovery rate per second.
Skills aimed
at using two-handed weapons have also been improved. Sunder, Static
Strike and Tectonic Slam have the highest rework rates, but the values
??elsewhere have changed significantly.
The brands of "Path of
Exile" are becoming more and more annoying because they allow a tedious
but very effective way of play, with dead people everywhere.
In addition, POE Items Buy no longer refreshes the duration of the brand, it has a longer cooldown and a lower cooldown recovery value for each level.
Mural