The latest Path of Exile league is Harvest. In Harvest, players can
obtain seeds from playing games, which can be used to grow monsters.
Killing these monsters will give powerful crafting modifiers that
greatly change the Path of Exile, for better or for worse.
POE Orbs has a positive impact from upgrading new characters to the core game. Here are the 5 best parts of "Path of Exile:Harvest".
Leveling
Most
of the league mechanics in Path of Exile will bring major danger to the
first few days of any league. Many skilled players will choose to skip
the league mechanism altogether because they slow down, because they
won't offer much loot in the opening ceremony.
By allowing
players to intentionally create or upgrade the equipment they need,
Harvest has done a great job in solving this problem. The increased
damage, movement speed and even recoloring items on the opening day of
the league are priceless for any player. The upgrade of Path of Exile
has never been better than it is now.
Broke the model of most league mechanics
Grinding
Gear Games has created so many leagues for Path of Exile that they have
become somewhat formulaic in design. In fact, every alliance up to
Harvest involved interacting with something, killing enemies, then
obtaining loot and advancing some kind of meta-upgrade system.
This
is a very effective formula, but it has been used a lot recently. The
harvest is carefully designed through rewards rather than dropped items,
thus breaking this mold. Even better, the alliance allows players to
interact with mechanics at their own pace, rather than being forced to
use a clear speed build to make the most of the alliance.
Upgrade gear is feasible
Upgrading
items is a tedious process in the Path of Exile. After the player finds
an item that is better than their own product, they need to increase
the quality, add slots, link these slots, color these slots, and finally
start using it.
In this league, six gears or recoloring sleeves
become easier. Players can choose to exchange items with much less
friction than ever before, or they can choose to make new modifiers on
existing equipment to get more content.
Incentive plan and preparation
Path
of Exile is a game about preparation. Many community tools to plan
character passive trees, items, skill gem settings, and strategies to
complete the atlas. Harvest accepts this by letting players predict the
crafting modifiers they will get. Players can conduct theoretical
research on what items to make. It increases the depth of PoE
construction in a natural and beneficial way.
Deterministic production
Calling
skills in Harvest is an understatement. This type of deterministic
technique allows most players to create fairly niche products or close
to perfect items. The most forgiving PoE has become a production system
designed by Bestiary or Delve, but these alliances still rely on RNG to
some extent. Finally, micro-transactions in the game are indispensable.
POE Currency, as the currency in the game, covers a series of enhancement equipment and reorganization of the passive skill tree.