The latest "Path of Exile" alliance has finally announced that it will
look interesting. Introduce the path of exile harvest, or, as many have
said, the path of exile Farmville! More than a week before the release,
we have begun to see some very interesting skills and mechanisms. The
same thing is that we can still improve our ability and increase our
game experience with the help of
POE Currency. Next, we will introduce some larger content here, and let our eyes continue to open in the next week!
Harvest Alliance Mechanics
As
the playful name implies, Harvest League is to get seeds from the map,
plant seeds and grow your own monsters-you should garden. In the
trailer, you will click on a group of pods on the map-probably opened by
killing surrounding monsters-and collect the fallen seeds. After you
have a few seeds, you can take them to a new NPC and head to the "Holy
Grove". When you are ready, you can choose to germinate seeds, which
will produce monsters that are killed. These monsters will power nearby
machines so you can make recipes in them. The machine system looks quite
complicated and allows you to transport fuel from one machine to
another via cables. As the release approaches, we will learn more about
how it works.
Path of Exile's Harvest
This mechanism is
interesting in many ways, but the biggest advantage is that it makes it
easier for most players to make handicrafts. This is not to push items
to a new level of madness like other alliances such as comprehensive
alliances, but to give ordinary players more opportunities to use
higher-level equipment. It's also entirely in the game, so you don't
have to go to external resources to understand the system as in Bestiary
and Synthesis. Its purpose is to improve the game without destroying
it. From what we have seen so far, it seems to have reached a good
balance.
Harvest League Skills Redo
Entering the harvesting
alliance requires a lot of skill transformation. The main changes are
coming soon in terms of branding, slam skills and war. Brand skills have
been completely redone. The biggest difference is that the current
brand quickly returns to the original position after the target died,
and the current brand recall has not refreshed the duration of the
brand, which means that the Master is notorious. However, there are
three new brands and one new brand support to make up. The Arcanist
brand casts a link spell every time it is activated.
Exile harvesting structure to repair Grand Slam path to repair
The
war has erupted in full. Continuous calls can now be cured, and
elemental resistance is built into existing skills. Scary crying can now
be used as POE Orbs instead of using items, it can cause double damage
on the next attack. The ancestor's cry is a brand new skill that will
make your next strikes also target nearby enemies. Earthquake Shout is
another new feature that can make your slamming effect have a greater
range of effects. Summoning now grants buffs to nearby allies, grants
them a certain percentage of weapon damage as additional damage, and
enhances the next few attacks. Tears of Hell are the sounds of the new
abyss, and now enemies in the vicinity are wrapped in ashes, causing
them to explode upon death.
Skill tree changes
As always, the
biggest change is the form of skill tree redo. There are many such
versions this time, allowing for a large variety of versions and many
new versions. Many changes come from the eternal trapezoidal stones,
some of which have become the core of the tree, and have also been
replaced by brand new trapezoidal stones in jewelry. For example,
"agnostic" used to be part of the eternal jewelry of "belligerent
beliefs", but now it will naturally appear on trees. New significant
clusters have also been added around the tree. As usual, they are very
powerful and have a new reputation, which can make Elusive have a strong
lethality, a stronger brand, and even Tribal Fury are the natural
popularity of the tree-no longer need to be oiled!
So far, my
personal favorite new jewelry is the timeless jewelry cornerstone,
called Supreme Ostentation. The content is: "Ignore attribute
requirements. No inherent rewards will be obtained from attributes."
This is definitely the definition of construction support. If we
Buy POE Currency,
then we can use its power to quickly use temporary clothing, if
possible, this may be the best item in the game. However, it can also
simplify adjustments that are less concerned with the construction of
statistical data. This largely means that any building that does not pay
much attention to health, energy shielding or statistical information
stack can benefit from it. In particular, the entire Shadow category
will benefit from a major aspect because they have a shorter overall
lifespan, less ES, and will not expand flexibility in any way. I am very
happy to see Garb with a range of up to 100ex, and try my best to find
one!