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cc9090
Grinding Gear Games explained in detail the balance of the game in "Path of Exile: Harvest", including the remake of two-handed weapons and slow attacks, wars, branding, etc.

In "Path of Exile: Harvest", we focus most of our balance on brand, war, and two-handed weapons. As Delirium became the core, we also took advantage of the opportunity to balance POE Exalted Orb and its position in POE Orbs. They wrote that we have been working hard to improve the slow-handed two-handed weapons by comprehensively improving these investment options without changing. What's more, players can use the power of POE Currency to increase the efficiency of their customs clearance in the game.

Two-handed weapons are being loved by people and reoccupying the top of the power meter, while retaining the risks associated with using them in Path of Exile. A slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.

Two-handed weapons and slow attack
Path of Exile's entire two-handed melee arsenal has been readjusted to provide ideal base damage for almost all types of players. In addition, most weapon types have implicit Mods for specific manipulators.

These changes complement the passive skill tree, which provides strength and practicality, such as Tribal Fury or increased total life recovery rate per second.

The skills aimed at using two-handed weapons have also been improved. Sunder, Static Strike and Tectonic Slam have the highest rework rates, but the values ??in other places have changed a lot.

Brand
Path of Exile's brands are becoming more and more annoying because they allow a boring but very effective way of playing, where the dead are everywhere.

GGG wrote: "When the enemies connected to it are killed, the brand will fall to its original or recalled position. This prevents them from being repeatedly restrained by the player and killing monsters who have not yet had a chance to meet the player."

In addition, "Brand Recall" no longer refreshes the duration of the brand, it has a longer cooling time and a lower recovery value for each level of cooling time.

Sound of war
Now, Warcries are more powerful, but they use longer, cool down longer, and are no longer shared between Warcries. Path of Exile: Harvest adds more Warcry passive clusters for cooling recovery, faster use time, use multiple Warcry, etc. If you Buy POE Currency, you will have more powerful functions.

The developer wrote: "The purpose of these changes is to make "Sound of War" have a greater impact on the battle, and to bear the huge rewards for the adventure to stand still and use the ability when surrounded."
Cadencealida
"Grinding Gear Games" explained the balance of the game in detail in Path of Exile: Harvest, including the remake of two-handed weapons and slow attacks, wars, branding, etc.

"In "Path of Exile: Harvest," we focus most of our balance on branding, warfare, and two-handed weapons. Since Delirium became the core, we also took advantage of the opportunity to balance clustered jewelry and its performance in POE Orbs They wrote that we have been working hard to improve the slow-handed two-handed weapons by comprehensively improving these investment options."

Two-handed weapons are being loved by people and reoccupying the top of the power meter, while retaining the risks associated with using them in Path of Exile. A slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.

Path of Exile's two-handed melee arsenal has been basically readjusted to provide ideal base damage for almost all types of players. These changes complement the passive skill tree, which provides strength and practicality, such as Tribal Fury or increased total life recovery rate per second. The skills aimed at using two-handed weapons have also been improved. Sunder, Static Strike and Tectonic Slam have the highest rework rates, but the values ​​in other places have changed a lot.

Path of Exile's brands are becoming more and more annoying because they allow a tedious but very effective way of playing, where the dead are everywhere. GGG wrote: "When the enemies connected to it are killed, the brand will fall to its original or recalled position. This prevents them from being repeatedly restrained by the player and killing monsters who have not yet had a chance to meet the player." In addition, the "brand recall" no longer refreshes the duration of the brand, it has a longer cooling time and a lower recovery value for each level of cooling time.

Now, Warcries are more powerful, but they use longer, cool down longer, and are no longer shared between Warcries. Path of Exile: Harvest adds more Warcry passive clusters for cooling recovery, faster use time, use multiple Warcry, etc.

The developer wrote: "The purpose of these changes is to make "Sound of War" have a greater impact on the battle, and to bear the huge rewards for the adventure to stagnate and use the ability when surrounded." You can detailed on the official website Learn about Path of Exile: the changes you have made. You can also purchase the POE Currency you need on the IGGM website, which is a very convenient option.
Cadencealida Jun 16 '20 · Tags: poe currency, poe orbs
cc9090
The latest "Path of Exile" alliance has finally announced that it will look interesting. Introduce the path of exile harvest, or, as many have said, the path of exile Farmville! More than a week before the release, we have begun to see some very interesting skills and mechanisms. The same thing is that we can still improve our ability and increase our game experience with the help of POE Currency. Next, we will introduce some larger content here, and let our eyes continue to open in the next week!

Harvest Alliance Mechanics
As the playful name implies, Harvest League is to get seeds from the map, plant seeds and grow your own monsters-you should garden. In the trailer, you will click on a group of pods on the map-probably opened by killing surrounding monsters-and collect the fallen seeds. After you have a few seeds, you can take them to a new NPC and head to the "Holy Grove". When you are ready, you can choose to germinate seeds, which will produce monsters that are killed. These monsters will power nearby machines so you can make recipes in them. The machine system looks quite complicated and allows you to transport fuel from one machine to another via cables. As the release approaches, we will learn more about how it works.

Path of Exile's Harvest
This mechanism is interesting in many ways, but the biggest advantage is that it makes it easier for most players to make handicrafts. This is not to push items to a new level of madness like other alliances such as comprehensive alliances, but to give ordinary players more opportunities to use higher-level equipment. It's also entirely in the game, so you don't have to go to external resources to understand the system as in Bestiary and Synthesis. Its purpose is to improve the game without destroying it. From what we have seen so far, it seems to have reached a good balance.

Harvest League Skills Redo
Entering the harvesting alliance requires a lot of skill transformation. The main changes are coming soon in terms of branding, slam skills and war. Brand skills have been completely redone. The biggest difference is that the current brand quickly returns to the original position after the target died, and the current brand recall has not refreshed the duration of the brand, which means that the Master is notorious. However, there are three new brands and one new brand support to make up. The Arcanist brand casts a link spell every time it is activated.

Exile harvesting structure to repair Grand Slam path to repair
The war has erupted in full. Continuous calls can now be cured, and elemental resistance is built into existing skills. Scary crying can now be used as POE Orbs instead of using items, it can cause double damage on the next attack. The ancestor's cry is a brand new skill that will make your next strikes also target nearby enemies. Earthquake Shout is another new feature that can make your slamming effect have a greater range of effects. Summoning now grants buffs to nearby allies, grants them a certain percentage of weapon damage as additional damage, and enhances the next few attacks. Tears of Hell are the sounds of the new abyss, and now enemies in the vicinity are wrapped in ashes, causing them to explode upon death.

Skill tree changes
As always, the biggest change is the form of skill tree redo. There are many such versions this time, allowing for a large variety of versions and many new versions. Many changes come from the eternal trapezoidal stones, some of which have become the core of the tree, and have also been replaced by brand new trapezoidal stones in jewelry. For example, "agnostic" used to be part of the eternal jewelry of "belligerent beliefs", but now it will naturally appear on trees. New significant clusters have also been added around the tree. As usual, they are very powerful and have a new reputation, which can make Elusive have a strong lethality, a stronger brand, and even Tribal Fury are the natural popularity of the tree-no longer need to be oiled!

So far, my personal favorite new jewelry is the timeless jewelry cornerstone, called Supreme Ostentation. The content is: "Ignore attribute requirements. No inherent rewards will be obtained from attributes." This is definitely the definition of construction support. If we Buy POE Currency, then we can use its power to quickly use temporary clothing, if possible, this may be the best item in the game. However, it can also simplify adjustments that are less concerned with the construction of statistical data. This largely means that any building that does not pay much attention to health, energy shielding or statistical information stack can benefit from it. In particular, the entire Shadow category will benefit from a major aspect because they have a shorter overall lifespan, less ES, and will not expand flexibility in any way. I am very happy to see Garb with a range of up to 100ex, and try my best to find one!
cc9090
Harvest is Path of Exile's next challenge alliance. Like previous versions, POE Currency still plays an important role in the game. It will reach PS4 in the week of June 22. Like the previous update, it brings new items and some changes to the entire game, but it is a new mode that allows players to better control loot (POE Orbs, etc.), thus making this BAFTA award-winning game Becomes very interesting.

The newly updated content is mainly aimed at a character named Oshabi. She is interested in supernatural things, but not in her ethnic Azmeri. They drove her out. Later, Oshabi's curiosity prompted her to discover a magical place-Sacred Grove. You will be able to grow magical plants in this garden and bring you some benefits.

These plants are not just for showing your green thumb. In every area of ??the game, you will find a seed cache. The seeds you collect can be planted in the holy bush. Growing will take time, and activating new seed caches worldwide will cause a unit time to progress in the holy bush.

After filling the meter, your plants can be harvested, this is the magical place. After activating the collector you built nearby, monsters will pop out of your plants, and you will eliminate the pests in these gardens. The collector will accumulate the vitality of the defeated monster, and the unprocessed vitality can be used to make powerful updates. These updates depend on the type of seed you use, so you can start making items with the desired attributes.

The idea here is to make your return more on quality than quantity. After defeating the monster, you will still receive items, but items in the Holy Grove area will be reduced. The trade-off is that everything becomes more valuable and more customizable, and the value will only increase if your participation in the new mechanism is higher. But if you Buy POE Currency, with its help, the return will be more.
tonghuan
The developers of the Path Of Exile are preparing for the upcoming Harvest alliance next week.

Harvest hopes that through the introduction of POE Currency, players can obtain resources for farming and manual systems to change RPG in a unique way. According to Grinding Gears, players will be able to build their own farms, called "Holy Grove". Here, players can plant various monsters that can be destroyed and turned into vitality.

Lifeforce will act as a production resource, enabling players to build different things. For example, if the player has enough vitality, they may be able to sacrifice the map to obtain three missions from Alva, convert a pile of motor oil into other types of motor oil, and so on. As a result, players are motivated to continue planting and harvesting monsters to gain enough vitality to make this kind of production.

This brings great potential to players at any stage of the game. New players can use better resources to upgrade faster, intermediate players can access more valuable tasks with less effort, and eventually players can accumulate valuable currency to upgrade their equipment.

Of course, it remains to be seen how convenient this will be. Some fans expressed concern that this farming technique would result in a lot of farming. It is unclear how much vitality is needed for production, and how much vitality is obtained from living things. It's not even clear what the time requirement is, whether it requires hands-on operation or something that happens passively in the background.

There is no doubt that this is definitely a league, it will bring great changes to the players, but whether Buy POE Orbs will bring addictive game fun, or whether it will be boring, it remains to be seen.
tonghuan
Grinding Gear Games recently released FAQs for the recently announced "Path of Exile" Harvest Alliance. They say so.

As a quick reminder, Harvest League will debut on June 19. The issues range from seed piles to garden equipment purchases to POE Currency. One of the most insightful tricks in information may come from questions about Harvest production and whether it benefits low-level players.

Soon, the answer is yes. The answer is expanded, explaining that taking care of the garden as soon as possible will benefit all characters. They even provided an example,

"For example, Sublime Orb is a powerful currency item and is usually only available in the final game. Some Harvest crafts allow you to use specific mods to effectively upgrade items-for example, to promote physical modifiers on items."

Note that sublime balls are actually rare. Therefore, if the team gives up too much early, their value will naturally decline,

"However, we can give a lot of "physical rewards" through Harvest at the beginning of the game, because they can only be used for lower-level items and have no effect on endgame items. At the last moment, "physical rewards" become again Rare, because their value increases exponentially as more items are affected."

As we all know, in the path of exile, the role of POE currency is very large, which can help players achieve the best results in a short period of time. This is still the case in this new expansion, although many senior player skills Powerful, but it is inevitable that there are many novice players, they find confidence through POE Currency Xbox, which is one of the reasons why the Path of Exile has always attracted more players.
cc9090
Path of Exile is known for its Diablo-like procedural action adventures, with a ridiculously large passive skill tree and POE Orbs fixed on weapons and armor. Despite recent development difficulties during the pandemic, Grinding Gear Games is still making progress and has shared ten items that are being adjusted: five weapons, two POE Orbs, amulets, a pair of boots and a shield,

Hotfooted gems are even faster, and it is now possible to increase their spawn by up to 20%, which now applies to spell casting and attack speed. This is very useful for "Path of Exile: Harvest", where players will cultivate enemies for their vitality, but with the help of POE Currency, players will greatly enhance their strength.

The amulet Ungil's Harmony has lost the critical strike bonus by 25%, but now makes the critical hit no damage. However, the result is that it now provides up to 350% chance of a fatal blow. This is very useful for characters who may have other passive skills or abilities, and these abilities or abilities have a certain effect and will be activated on critical strike.

One of the enhanced weapons is the "Brain Rattlesnake", increasing its chance of causing a devastating electric shock from 15% to 50% and increasing the electric shock damage by 300%. Pikachu will be proud of this. If you want to cause as much lightning damage as possible, you must defeat the Path of Exile leader known as the Minotaur Guardian and hold the mace with both hands.

The scepter restricted by the Alliance is called the "Dark Prophet" and has been changed to suit the name. In addition to being able to blind enemies 10% of the time, the weapon now also enables players to be immune to blindness, and can apply a powerful Malediction debuff to enemies for the duration of the blinding effect. By the way, although 50 items on the road to exile are balanced, players can still Buy POE Currency on IGGM to greatly improve their gaming experience.
cc9090
Harvest, Path of Exile's new expanded version will be released on Xbox One and PS4 on June 19 and the week after. If you want to play better in the new expansion, then you can use the power of Path of Exile Currency. Harvest brings new game elements into the world of "War Break". Players will assist Osabi to explore the mysterious power of her sacred jungle. Growing wild gardens can unlock powerful manual options, and these expansions were unmatched in the past.

Players can find and open seed warehouses throughout the land. These seeds can be brought into the woods, planted, and encouraged to grow, and when ready to harvest, powerful beasts will be discovered. After killing these beasts, you can extract their vitality to achieve a powerful craft, or used to grow exotic crops.

Path of Exile: The main features of the harvest include:

    Download and play all content for free, but never pay.
    The Harvest Challenge Alliance and its powerful production system.
    Four new Warcry skills, and the transformation of three existing skills.
    Three new brands, one brand supports POE Orbs, and has transformed existing brands.
    New "Grand Slam" skill category, including news Grand Slam skills and auxiliary gems. Renovate an existing Grand Slam.
    Dynamically rebalance existing gameplay.
    More than 50 unique products and 12 new products have been improved.
    Passive skill tree transformation
    r deliberate core game integration

For more information about how to POE Currency Buy, please visit IGGM.
tonghuan
I have revealed the content of the next expansion alliance on the road. I schedule it to launch on PC on June 19 and on PC on June 22. The main content is to let players accumulate seeds and then plant seeds, which gives literal meaning to “farmer” (an expression often used by RPG).


In Harvest, players will find seeds in the adventure, then plant these seeds in their own countryside and watch their growth. I can harvest these plants when they are mature, in exchange for the option of POE Currency. Reassure those who do not have pacifists, after all we are in racialist: many of these plants have become monsters, and once defeated they can leave good seeds.


For best results, players need to equip the farm with a flavor collector, diffuser and condenser. Only the most talented farmers can get the most powerful rewards and get the boss unique to this new craftsman. The system is similar to the city management title and farm simulator.


Besides farm work, recent projects and skills will be introduced, and I will update many existing projects and skills. Focused on the two-handed weapon, it will substantially improve it will be substantially.


Facing fresh challenges, we will see an immense passive tree, which will be changed to supplement the changes in equipment, skills and playing methods.


Grinding Gear Games continued to test the new renderer in the game. The recently launched Vulkan API has been widely praised by the community, and performing the path of exile path has been significantly improved.


In the recent expansion, players can still POE Items Buy, because the content in the recent expansion does not meet the needs of everyone. If you want to be more comfortable in the game, buying Poe currency can bring you an unfamiliar feeling.
cc9090
In addition to the new mechanism introduced in Harvest, the new league will also add 12 unique items to the game, some of which will be rewards for the league itself, and players can also use POE Currency to redeem these items. Grinding Gear Games showed two of them, which can inspire your appetite and players can pass.

Doryani is the first new unique item, a prototype unique armor. In the design of this item, it focuses on the formation of lightning. First, it only allows you to cause lightning damage-crucially, it does not convert your damage to lightning, it just means that all non-lightning damage in your building has disappeared.

However, to make up for this, all enemies will have the same lightning resistance as you-so if you keep your resistance low, you can cause amazingly high lightning damage to the enemy, obviously you will be vulnerable Lightning damage. The last feature to consider is that ordinary armor will enhance your lightning protection, but as a caster, it is difficult to equip particularly strong equipment. If you use the power of POE Currency at the same time, you will have a very unique and powerful new PoE version.

Another new unique item is Storm Secret Unique Ring, which is designed for Herald Bomber. By increasing the frequency of electric shocks, this ring essentially enhances a general practical skill called the Thunderbolt Pioneer, allowing you to use it as the main source of damage, as it will constantly repel enemies around you.

GGG aims to bring lovers of two-handed weapons into the battlefield through a series of subtle skill adjustments and attribute upgrades. Two-handed weapons are fully polished and have improved passive skills to support them, but the most important adjustment is that some melee skills have been re-transformed into Grand Slam skills, which is more beneficial for two-handed construction.

For example, the auxiliary POE Orbs of "Fist of War" is designed to work with two-handed weapons. This will increase the intensity of the attack, make the spirit appear above your head every few seconds, and help you get rid of the dilemma by enhancing the attack power. Although this gem can be used with one-handed weapons, its effect is much weaker than with two-handed weapons, because it can only help one attack.

With the release of Harvest and Heap, there are many other adjustments that need to be explored, so when downgrading from 3.11, POE players still have a lot of expectations, and now it is time for you to Buy POE Currency on IGGM to upgrade yourself.
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